Course 2.1Lesson 3 of 3
Friction is the force between two surfaces that touch. It acts against sliding. It can be helpful or harmful.
Try the code and the simulations beside the lesson.
Push a book across a table: it slides, then stops. The table stopped it, with a force called friction.
Friction acts between two surfaces that touch, against sliding. No surface is perfectly smooth: tiny bumps catch on each other.
Push a heavy crate gently with and it stays put: the floor's friction pushes back with . Push with : friction grows to . Friction matches your push, up to a limit. Push beyond that limit and the crate starts to slide.
Once the crate slides, friction is usually a little less than the limit. That is why it is hardest to get something started.
You should find that the friction line rises with your push, then drops to a lower, steady value once the crate slides. Only then is there a net force and an acceleration.
Friction lets you walk, lets tyres grip and brakes work. It also wears out shoes and machines and wastes energy as heat. We increase it with treads and grit, and reduce it with oil, smooth surfaces, ball bearings and wheels.
Watch out. Friction does not always point backwards. It points against the sliding: when you walk, it pushes your foot forward.
A crate: friction can hold up to , and is once it slides. What happens for pushes of , and ?
The program works out the three pushes.
Try each one on your own first. If you are stuck, open a hint. Then check with Show the answer.
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