Coefficient of restitution and collisions in two dimensions · Physics Class 11–12 | StemPy Lab
Course 5.3·Lesson 3 of 3
Coefficient of restitution and collisions in two dimensions
The coefficient of restitution e=speed of approachspeed of separation
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How bouncy is a collision?
Between elastic and sticking lies every real collision. The coefficient of restitution measures where:
e=u1−u2v2−v1=speed of approachspeed of separation
It runs from e=0 (they stick) to e=1 (elastic). Together with momentum, it fixes the velocities after any head-on collision.
A ball bouncing on a floor
The floor does not move, so each bounce multiplies the ball's speed by e. Since h=2gv2, each bounce multiplies the height by e2:
hn=e2nh0
That gives a simple way to measure e: drop a ball, and e=h0h1.
You should find the heights falling by the same factor each time, quickly for a small e, slowly for one close to 1.
The ballistic pendulum
A bullet is too fast to time with a stopwatch, but a hanging block can measure it.
A ballistic pendulum in two pictures. On the left, a block of mass M hangs from a string, and a bullet of mass m comes from the left with the velocity v. On the right, the bullet is stuck in the block, and together they have swung up, so the string makes an angle with the vertical, and the block is higher by the height h than its lowest position.
Use the right law for each step:
The hit (very short, the block barely moves): momentum, mu=(m+M)V. Kinetic energy is not kept here.
The swing (only gravity does work): energy, 21(m+M)V2=(m+M)gh.
Collisions in two dimensions
When bodies collide off-centre, they fly off at angles. Momentum is still conserved, but as a vector: keep the x part and the y part separately.
Two pictures. Before the collision, a ball moves to the right toward a second ball that is at rest. After the collision, the first ball leaves at an angle theta one above the original line, and the second ball leaves at an angle theta two below it. For equal masses and an elastic collision, the two angles add up to 90 degrees.
For equal masses in an elastic glancing collision with one at rest, the two paths afterwards are at right angles.
Watch out. Do not add momenta at angles as plain numbers. Split them into parts first.
A worked example
A 12g pellet is fired into a 1.2kg block on strings, which swings up 7.5cm.
Swing.V=2gh=2×9.8m/s2×0.075m=1.21m/s.
Hit.u=mm+MV=0.012kg1.212kg×1.21m/s=122m/s.
Energy check. The pellet had 21×0.012kg×(122m/s)2=89J; the swing needs only 1.212kg×9.8m/s2×0.075m=0.89J. About 99% became heat.
Think first. Name the steps of the motion, and choose momentum or energy for each.
Practise with new numbers
Try it in Python
The program follows a ball through six bounces and adds up the distance it travels.
Remember these
e=speed of approachspeed of separation, from 0 to 1.
A bouncing ball: hn=e2nh0.
Ballistic pendulum: momentum for the hit, energy for the swing.
In two dimensions, conserve momentum along each axis.
Check yourself
Try each one on your own first. If you are stuck, open a hint. Then check with Show the answer.
A ball dropped from 1.25m bounces to 0.80m. What is e?
With e=0.60, what fraction of the drop height does a ball reach after two bounces?
In a ballistic pendulum, why can you not use conservation of kinetic energy for the hit?
A 2.0kg puck moving east at 3.0m/s sticks to a 2.0kg puck moving north at 3.0m/s. In what direction do they move?
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of its height each bounce. The ballistic pendulum uses momentum for the hit and energy for the swing. In two dimensions, momentum is kept separately along each axis; equal masses in an elastic glancing collision fly apart at right angles.
about 25 min1 simulation2 practice questions1 Python program4 questions to check yourself
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In a ballistic pendulum, a bullet stops inside a hanging block, which then swings up.