Course 9.1Lesson 1 of 3
An experiment is an action whose result cannot be known in advance, such as rolling a die. Each possible result is an outcome, and an event is a set of outcomes. Outcomes are equally likely when none has a better chance than another. A fair die gives six equally likely outcomes; an unequal spinner does not.
This lesson is free to read. Enroll free to keep your place and take the tests.
Try the code and the simulations beside the lesson.
People talk about chance all the time.
Words like probably, good chance and sure all measure how likely something is. Mathematics measures it with a number. Before we can find that number, we need a few words.
An experiment is an action whose result you cannot know before you do it. Rolling a die, spinning a spinner and picking a ticket from a box without looking are all experiments.
Each possible result is an outcome. The list of all the outcomes is often called the sample space.
Write the outcomes as a list, and check that you have them all. A missing outcome spoils every answer that follows.
A die is fair when it is a perfect cube of even material. Then no face has a better chance than another. We say the six outcomes are equally likely.
Many experiments give equally likely outcomes:
Other experiments do not give equally likely outcomes. Look at the two spinners in the picture.
The left spinner has eight equal sectors, so each number is equally likely. The right spinner has three outcomes, red, blue and yellow, but red covers half the circle. Red is more likely than blue. Its chance is not .
Here are more outcomes that are not equally likely:
Listing two or three possible results does not make them equally likely. Ask whether anything makes one result easier than another.
An event is a set of outcomes, described in words. For the die:
The outcomes that make an event happen are its favourable outcomes. An event with just one favourable outcome, such as "a ", is called an elementary event.
A worked example. A spinner has twelve equal sectors numbered to . List the favourable outcomes for each event.
A program can list the outcomes and pick out the favourable ones for you. This one uses a spinner numbered to .
Try each one on your own first. If you are stuck, open a hint. Then check with Show the answer.
Every lesson is open to read. Enrolling also lets you:
Log in to join the discussion.
Loading…