A science museum shows light in a tall glass tank that holds two clear liquids which do not mix. The bottom layer is sugar syrup, of refractive index and depth . Above it is a layer of water, of refractive index and depth . The figure shows the set-up, which is not drawn to scale. A tiny lamp L sits on the floor of the tank and sends light in all directions. A visitor looks straight down at the lamp from above the water. The glass walls and the thin floor can be ignored. Take the refractive index of air as .
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Work it out on paper first. It is fine to get stuck or make a mistake: that is how we learn. When you are ready, go through the solution one step at a time, and check each step against your own.
Plan. Treat each layer on its own, from the lamp up. The product is the same in every layer, and it equals at the top for a ray that just grazes the surface.
(a) Apparent depth. For a view straight down, the apparent depth is for each layer: .
(b) Critical angle. At the water and air boundary, , so .
(c) Angle in the syrup. The limiting ray has in the syrup too. So and . In the water it then makes , because .
(d) Radius of the patch. The ray moves sideways in each layer: .
(e) Syrup only. The first term alone: .
Answer: (a) . (b) . (c) . (d) . (e) .
Check. Send rays up from the lamp and increase their angle in the syrup. The widest one that still leaves the water is at , the angle found in (c), and it meets the surface from the axis.
Watch out. Using the water's critical angle for the whole depth gives , which is too large. The syrup bends the ray less. Adding the depths without dividing by gives in (a). The syrup and water join does not limit the beam, because is smaller than the water's index .
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Try it on paper first. A hint, the key idea and the worked solution are here when you need them.
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